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Escalender

Puzzles and tools

Every door is made of three parts: a clue (what you see), a lock (how you open it) and a reward (what you get). On top of that, there are collections that fill up over several days, and tools you print out and hold in your hands. You can try everything below right away.

CluesLocksRewardsCollectionsTools

CluesWhat you see

Text

The basic building block. In the character’s speech bubble or neutral as narrator. Almost every door starts with it.

Picture

Shows a photo at full size. Good for “Where is this?”, “Who is this?” or as part of a picture puzzle. Photos are shrunk when uploaded.

Audio

A voice message, a sound, a song. Played backwards, a sentence becomes a puzzle you can decode with the phone’s recorder app.

Red-film noise

The text sits in blue beneath dense red scribbles. The noise appears on the phone – nothing to print. Hold a red film (craft shop or a red transparent folder) in front of the screen and the red vanishes, revealing the text. A classic that amazes every time.

Red film (craft shop)

Mirror writing

The text is mirrored. Short words can be read in your head, longer texts need a mirror – which can be handed over as a tool.

Secret code

You write the plain text, the calendar encrypts it. Caesar and Vigenère go with the cipher wheel, pigpen with the printed key; Morse and binary can be cracked with a bit of searching online.

Anagram

A word whose letters are shown shuffled on tiles. Short and simple, good for names and places. The solution goes into the “Type the answer” lock.

LocksHow it opens

Type the answer

The universal lock. Several correct answers possible; capitals, accents and spaces don’t matter. After a wrong answer the character comments.

Combination lock

A combination lock with wheels. The digits come from earlier doors, from tools carrying a code digit or from a puzzle in the clue. Ideal for the finale.

Multiple choice

Multiple choice with two to six answers. Quick to build, good for in-jokes (“Where were we in July?”).

Several answers

Each field has its own label and its own answers – for example one field per tool or per collected word. Good for bringing everything together at the end.

Find the QR code

You print the code (solution sheet) and hide it. Find it, scan it with the phone camera – and the door opens. Found too early? It’s saved and counts on the right day.

Hiding spots at home

Camera on a picture (AR)

You photograph a picture on the wall, a postcard, some packaging; the builder turns it into a recognition target. Point the camera at it and your message appears – and the door opens. Needs internet and camera permission.

Phone camera

Sliding puzzle

A picture (or numbers) as a 3×3 or 4×4 sliding puzzle. It gets shuffled and has to be put back in order. Especially nice with a photo of the two of you.

Pixel picture – who or what is it?

The photo is heavily pixelated, and each hint makes it sharper. Hints come via a button, after wrong answers or one a day. The photo stays encrypted until it is solved.

Memory

A memory game with emojis or short words, each card twice. Six pairs are pleasant, ten a real challenge.

Put in order

Events, places, names – shown shuffled, swapped with a tap. Once the order is right, the door opens. Lovely for shared memories in chronological order.

No lock

For days without a puzzle: a greeting, a photo, a piece of the story. Even a calendar needs a breather.

RewardsWhat you get

Text

What the character says once the door is open. This is where the story continues or the next hiding spot is revealed.

Picture

A picture that only appears once solved – a keepsake photo, a voucher, a clue for the next door.

Collectible

Over several doors, the person receiving it collects the words of a sentence, the letters of a solution word or notes. Everything appears in the collection book – and is needed for the finale.

Secret note

A short text, encrypted (e.g. Vigenère), that sits in the collection book as a “PS”. The key comes on another day – only then can it be read.

Reveal

For the finale: a text fades in line by line, the last one large. This is the moment the gift is revealed.

Effect

Confetti bursts up from below, snow drifts across the screen. As the crowning moment of the finale or just because.

Treasure map

Once solved, a treasure map shows the hiding spot – as a sentence, a little puzzle or a photo of the place. That’s where the real gift or the next clue is waiting. The hiding spot is also on your cheat sheet.

Hiding spots at home

CollectionsWhat builds up over several days

Sentence with gaps

Each door gives a word. In the collection book, the sentence’s gaps fill up bit by bit – until it’s complete and leads to the finale.

Solution word

The letters land in their place in the collection book, the gaps stay visible. A good guesser knows the word before the last day – the finale asks for it.

List (e.g. notes)

The collection book as a notepad: every door can add an entry – suspects, places, numbers for a lock. Good for mysteries and puzzles that take several days.

ToolsWhat you get to hold

Red film

A piece of red colour film from a craft shop or a red transparent folder – bought, not printed. Needed for “Red-film noise”. Under “Print” there’s a film test to check the shade; a printout can carry a code digit, hidden among decoys.

Red film (craft shop)

Stencil

You write notes (e.g. a shopping list), and the stencil shows only the letters in its windows – which spell the solution word. Print template with a check that all notes fit.

Printer

Cipher wheel

Two discs to cut out and pin together. They let you decode secret codes by hand – it feels like spy work.

Printer

Mirror

A small mirror, handed over as a tool. No print template – any pocket mirror will do.

Pocket mirror

Pigpen key

A table that assigns a symbol to each letter. Printed and hidden – it lets you decode the pigpen cipher.

Printer

What next?Building and trying it out is free. You only pay when you publish – depending on the puzzles and the number of doors.

Build a calendar See pricing